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Monster Media 1994 #2
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Monster Media No. 2 (Monster Media)(1994).ISO
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GORR.CFG
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1994-08-10
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6KB
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161 lines
;
;@##@: #Filename: %n, Version: %v, Last Updated: %d, %t#
;#Filename: GORR.CFG, Version: 26, Last Updated: 18-Jul-94, 22:41:16#
; This is the config file for the Mines of Gorr BBS Door Game.
; Below are options for the game itself.
[GORR]
; This option can be used to adjust how GORR displays it's intro screen.
; YES = Will display the intro screens as usual.
; NO = Will not display any intro screens, goes right to menu.
INTRO=YES
; 'SPONSOR' option works only in the REGISTERED game. It is used to
; display a thank-you screen for the people who have paid for this
; game. It could be used by the sysop to recognize the people who've
; contributed to purchase a registration. Leave blank to disable the
; feature.
SPONSOR=
; The 'STATS' option tells whether or not the game will display usage
; stats when it exits.
; This value only is used in the REGISTERED game and defaults to YES in
; in an UNREGISTERED game.
; Also, in the REGISTERED game, the screen can be bypassed by pressing
; any key even if the option is YES (just like the intro screen).
STATS=YES
; 'RANKING' is used to set what type of ranking file
; will be created. This file can be used as a BBS bulletin.
; Can also have multiple ranking bulletins, just put a comma
; between each option "ANSI,TEXT". No spaces between options.
; NO = Do not create a file.
; ANSI = Create an ANSI file, GORRRANK.ANS
; PCB = Create a PCBoard BBS (@-code) file, GORRRANK.PCB
; TEXT = Create a text file, GORRRANK.TXT
; WC = Create a Wildcat! BBS (@-code) file, GORRRANK.WC
RANKING=NO
; 'SEMPATH' is used to tell Gorr where to create semaphore files.
; Semaphores are what are used to allow this game to be a multi-node
; game. They are 0 byte files with the extension of .SEM. This
; option will also be used to tell the game where to store players
; 'state' files. The state file is used in the online combat.
; This option was provided for those who use RAM disks in their BBS
; configuration. By allowing the semaphore and state files to be
; created on a RAM disk, the game will be much faster. Each player
; will generally only have 2 files at a time, the state file which
; is approx. 128 bytes and possibly a semaphore file which is always
; 0 bytes. The state file stays in existence until the player exits
; the game. Semaphores are created and deleted as the player is in
; the game. A player would rarely have more than 1 semaphore file in
; use at a time. If you use a RAM disk, base your estimates on the
; file sizes mentioned (10 players would need 20 files with a max size
; of 1.3K of disk space).
; One final note. The SEMPATH path MUST BE ACCESSIBLE BY ALL NODES OF
; THE BBS THAT WILL BE USING THE GAME!!!!
; The default is the directory where Gorr is installed (blank).
SEMPATH=
; 'INTERNODECOMBAT' is used to turn internode combat on or off for
; Gorr. This option would be used for two reasons.
;
; The first is if you are running a single line BBS. Since you can't
; have internode combat on a single line BBS, why have the game doing
; extra work to look for internode combat events?
;
; The second reason is if the game is really slow with internode combat
; turned on. This could be the situation if you are running a slower
; PC under DesqView (or other multi-tasker) or you have a slow network
; topology. Gorr generates a lot of file i/o when checking for
; internode combat. This high volume of file i/o may not be desirable
; on a BBS where it can affect BBS performance.
; The default for this option is YES. Set to NO to disable internode
; combat.
INTERNODECOMBAT=YES
; This option tells how many days an inactive player stay in the
; the game. The default is 21 days. Players that haven't played the
; game in this many days will be removed as other players use the game.
; No external maintenance is required.
PLAYERDAYS=21
; This option tells how many days worth of log messages to keep in the
; log database. The default is 14 days. The messages that are over
; this many days old will be removed as players use the game. No
; external maintenance is required.
LOGDAYS=14
; This option tells how many days an unread message will stay in the
; message database. The default is 14 days. The messages that are
; over this many days old will be removed as players use the game. No
; external maintenance is required.
MSGDAYS=14
; This option sets whether or not players with 0 experience will be
; deleted. The default is YES.
KILL0EXP=YES
; *********************************************************************
;
; Default options for new characters.
;
; *********************************************************************
; INITGP is the amount of gold pieces that a player will start the game
; with. The default is 500gp.
INITGP=500
; INITHP is the amount of hit points that a player will start the game
; with. The default is 10.
INITHP=10
; INITMP is the amount of movement points that a player will start the
; game with. The default is 100.
INITMP=100
; INITSP is the amount of spell points that a player will start the game
; with. The default is 0. This is because players don't know any spells
; when the game starts. However, when they do learn spells the amount
; of SP will increase above this level.
INITSP=0
; COSTHEAL is the amount it costs to heal a HP from the temple. The
; default is 3GP for each HP healed.
COSTHEAL=3
; COSTCUREPOISON is the amount it costs to be cured from poison from the
; temple. The default is 300GP.
COSTCUREPOISON=300
; COSTRESURRECTION is the amount it costs to be get a resurrection from
; the temple. The default is 600GP.
COSTRESURRECTION=600